• Elegant, easy to learn interface
• Duplicate or combine models and substitute parts for simple variant creation
• Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets.
• Single or multiple model formations to organize many models creatively and easily.
• Visual project inventory for data library management
• Full featured and easy to use turntable system
• Valuable interaction with HyperShot both incoming and outgoing
• Digital Sticker decal system
• Stencil for any material
• Move decals independently from the surface they are “stuck” to
• Emboss and bump labels
• Add detail to a model quickly
• Multi layer decals for sophisticated texture effects
• Decal over multiple surfaces
• Decal brightness, gamma and tint control
• Single sided viewing
• Paint with physically accurate materials lit by accurate hdr lighting
• Real time metallic flake control
• Advanced texture placement and arrangement
• Color, bump,specular, Alpha and anisotropic channels
• Box, planar, spherical, cylindrical, radial, from camera mapping types
• Automatic fit to part
• All materials can be raytraced or exported into HyperShot
• Multiple real-time lights
• Point, spot and directional lights
• Reflection panel, bounce card and area lights
• Constant, linear, quadratic attenuation control for lights
• Light color, intensity, and temperature adjustment
• Toggles for on/off, and shadows on/off
• Raytrace or export lights to HyperShot
• HDR post processing of bloom
• Automated hdr exposure compensation based on distance to object
• Unlimited number of cameras in a scene
• Split views with individual cameras
• Export cameras to HyperShot
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• Perspective and orthographic camera
• FOV or Focal Length sliders to control perspective
• F-stop or aperture setting for real time depth of field
• Camera twist slider
• Toggles to lock camera, allow under ground
• Follow and aim camera settings
• Standard views
• Dynamic camera thumbnails
• Unlimited number of cameras in a scene
• Split views with individual cameras
• Walk-around camera to evaluate a scene from a more human perspective
• Export cameras to HyperShot
• Simple animation of Models, Joints, Lights, Materials and Cameras
• Key frame animation, rotation animation, sequence animation and physics animation
• Innovative “3D graph editor” – animation ribbon
• Simple yet sophisticated animation time line form clip blending and timing control
• Auto key frame and auto time line end
• Automatic movie output to AVI
• GPU (Snapshot) or ray traced output
• Output format jpg, tiff, hdr
• Physics based vehicle driving simulation and object collision
• Evaluate multiple vehicles simultaneously while driving with full physics
• Interactive driving sequence construction incorporating props or other imported geometry
• Flexible quality controls for both hardware and software output
• Formation tool for simple multiple product placement
• Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
• Real time motion blur
• Multiple Model Sets
• Multiple Scenes
Input:
• ALIAS StudioTools, SolidWorks, Pro/ENGINEER, Rhinoceros, SketchUp, Maya binary, FBX, Collada, Autodesk 3D Studio Max (3DS), IGES, STEP, obj, JT
Output:
• JPEP, TIFF, EXR, PSD
• Raytrace rendering with caustics and bounced light
• GPU (Snapshot) capture or raytrace movie creation
• GPU (Snapshot) passes to a single, layered, Photoshop document
• Automatic snapshot and raytrace to AVI
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